电脑自己做一个贪吃蛇app

贪吃蛇是一款经典的小游戏,是许多人童年的回忆。本文将介绍如何用电脑自己做一个贪吃蛇App。

开发工具和语言

首先要选择一款适合自己的开发工具和编程语言。目前比较流行的开发工具有Android Studio、Xcode等,编程语言则可以选择Java、Kotlin、Swift等。

界面设计

贪吃蛇App的界面应该是简单明了的,包含开始界面、游戏界面、结束界面等。开始界面应该有开始游戏按钮和游戏规则介绍,游戏界面应该有蛇体、食物、得分等元素,结束界面应该有得分、重新开始和返回主界面等选项。

游戏逻辑

蛇的移动方向应该由玩家控制,当蛇头碰到游戏界面的边界或者蛇尾时,游戏结束。当蛇头吃到食物时,蛇的长度增加一节,游戏得分也会增加。食物应该随机生成,并且不能与蛇体重叠。

代码实现

以下是用Java语言实现的贪吃蛇App代码:

1. 定义Snake类

public class Snake {

private LinkedList body;//蛇的身体,LinkedList是Java中的一种队列数据结构

public Snake() {

body = new LinkedList();//蛇初始化时只有一节身体

body.add(new Node(5, 5));//蛇的初始位置

}

public LinkedList getBody() {

return body;

}

public boolean eatFood(Node food) {//判断蛇是否吃到了食物

Node head = body.getFirst();

if (head.getX() == food.getX() && head.getY() == food.getY()) {

body.addFirst(food);//蛇的头部添加一节身体

return true;

}

return false;

}

public void move(int direction) {//蛇的移动

Node head = body.getFirst();

int x = head.getX();

int y = head.getY();

switch (direction) {

case MainActivity.UP:

y--;

break;

case MainActivity.DOWN:

y++;

break;

case MainActivity.LEFT:

x--;

break;

case MainActivity.RIGHT:

x++;

break;

}

Node newHead = new Node(x, y);

body.addFirst(newHead);//加入新的头部

body.removeLast();//移除尾部

}

public boolean isDead() {//判断蛇是否死亡

Node head = body.getFirst();

if (head.getX() < 0 || head.getX() >= MainActivity.COL_NUM) {//超出界限

return true;

}

if (head.getY() < 0 || head.getY() >= MainActivity.ROW_NUM) {//超出界限

return true;

}

for (int i = 1; i < body.size(); i++) {//与身体相撞

if (head.getX() == body.get(i).getX() && head.getY() == body.get(i).getY()) {

return true;

}

}

return false;

}

}

2. 定义Node类

public class Node {

private int x;

private int y;

public Node(int x, int y) {

this.x = x;

this.y = y;

}

public int getX() {

return x;

}

public int getY() {

return y;

}

}

3. 定义Food类

public class Food {

private Node food;

public Food() {

food = new Node(0, 0);//初始化位置

}

public Node genNewFood(LinkedList body) {//生成新的食物

boolean isOverlap = true;//判断是否与蛇体重叠

while (isOverlap) {

int x = (int) (Math.random() * MainActivity.COL_NUM);

int y = (int) (Math.random() * MainActivity.ROW_NUM);

Node newFood = new Node(x, y);

isOverlap = false;

for (int i = 0; i < body.size(); i++) {

if (newFood.getX() == body.get(i).getX() && newFood.getY() == body.get(i).getY()) {

isOverlap = true;

break;

}

}

if (!isOverlap) {

food = newFood;

}

}

return food;

}

}

4. 定义MainActivity类

public class MainActivity extends AppCompatActivity {

public static final int COL_NUM = 15;//游戏界面的列数

public static final int ROW_NUM = 20;//游戏界面的行数

public static final int UP = 0;//方向,用常量表示方便修改

public static final int DOWN = 1;

public static final int LEFT = 2;

public static final int RIGHT = 3;

private Snake snake;

private Food food;

private boolean isRunning = true;//控制游戏是否运行

private int direction = RIGHT;//初始方向为向右

private int score = 0;//得分

private Handler handler = new Handler();//用于UI更新

private Runnable runnable = new Runnable() {

@Override

public void run() {

if (isRunning) {

snake.move(direction);//蛇移动

if (snake.eatFood(food.genNewFood(snake.getBody()))) {//吃到了食物

score++;

}

if (snake.isDead()) {//蛇死亡

isRunning = false;

AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);

builder.setTitle("游戏结束");

builder.setMessage("得分:" + score);

builder.setPositiveButton("重新开始", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

restartGame();

}

});

builder.setNegativeButton("返回主界面", new DialogInterface.OnClickListener() {

@Override

public void onClick(DialogInterface dialog, int which) {

finish();

}

});

builder.setCancelable(false);

builder.show();

return;

}

handler.postDelayed(this, 500);//每500毫秒刷新界面

drawGameView();

}

}

};

private GameView gameView;

private Button startButton;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

gameView = (GameView) findViewById(R.id.game_view);

startButton = (Button) findViewById(R.id.start_button);

startButton.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

startGame();

}

});

snake = new Snake();

food = new Food();

}

private void startGame() {//开始游戏

startButton.setVisibility(View.GONE);//隐藏开始按钮

score = 0;//分数清零

isRunning = true;//游戏开始

direction = RIGHT;//方向重置为向右

handler.postDelayed(runnable, 500);

}

private void restartGame() {//重新开始游戏

startButton.setVisibility(View.VISIBLE);//显示开始按钮

snake = new Snake();//重新创建蛇和食物实例

food = new Food();

gameView.invalidate();//界面重绘

}

private void drawGameView() {//绘制游戏界面

gameView.invalidate();//界面重绘

}

public int getScore() {

return score;

}

public Snake getSnake() {

return snake;

}

public Food getFood() {

return food;

}

public int getDirection() {

return direction;

}

public void setDirection(int direction) {

this.direction = direction;

}

}

5. 定义GameView类

public class GameView extends View {

private MainActivity context;

private Paint paint;

public GameView(Context context, AttributeSet attrs) {

super(context, attrs);

this.context = (MainActivity) context;

paint = new Paint();//绘图工具

paint.setAntiAlias(true);//设置抗锯齿

}

@Override

protected void onDraw(Canvas canvas) {//重写绘制方法

super.onDraw(canvas);

int cellWidth = getWidth() / MainActivity.COL_NUM;//列宽

int cellHeight = getHeight() / MainActivity.ROW_NUM;//行高

drawSnake(cellWidth, cellHeight, canvas);//绘制蛇

drawFood(cellWidth, cellHeight, canvas);//绘制食物

drawScore(canvas);//绘制分数

}

private void drawSnake(int cellWidth, int cellHeight, Canvas canvas) {//绘制蛇

Snake snake = context.getSnake();

LinkedList body = snake.getBody();

paint.setColor(Color.GREEN);

for (int i = 0; i < body.size(); i++) {

int x = body.get(i).getX() * cellWidth;

int y = body.get(i).getY() * cellHeight;

canvas.drawRect(x, y, x + cellWidth, y + cellHeight, paint);

}

}

private void drawFood(int cellWidth, int cellHeight, Canvas canvas) {//绘制食物

Node food = context.getFood().getFood();

paint.setColor(Color.RED);

int x = food.getX() * cellWidth;

int y = food.getY() * cellHeight;

canvas.drawRect(x, y, x + cellWidth, y + cellHeight, paint);

}

private void drawScore(Canvas canvas) {//绘制分数

paint.setColor(Color.BLACK);

paint.setTextSize(30);

int score = context.getScore();

String scoreText = "得分:" + score;

canvas.drawText(scoreText, 10, 30, paint);

}

}

以上就是用Java语言实现的贪吃蛇App的代码,当然你也可以用其他语言和工具完成这个小项目。希望这篇文章能够对有志于开发自己的应用的初学者们有所帮助。